Sunday, February 12, 2012

When making a game is a GAME IN ITSELF?

When making a game is a GAME IN ITSELF?
"Something strange happened earlier this week: The people of the Internet - not exactly known for their generosity - gave $1 million in a SINGLE DAY to an online game that hasn't even been created yet.
Not only is this a milestone for Kickstarter, the "crowd funding" platform that made these donations possible; it's also an experiment in, as the blog ReadWriteWeb aptly described it, making a game out of the game-making process.
The game is called Double Fine Adventure. As of Friday morning, it had raised $1.2 million on the promise that:
With this project, we're taking that door off its hinges and inviting you into the world of Double Fine Productions, the first major studio to fully finance their next game with a Kickstarter campaign and develop it in the public eye ... This year, you'll be given a front-row seat as they revisit Tim's design roots and create a brand-new, downloadable "Point-and-Click" graphic adventure game for the modern age.
And here's why the group says it needs so much money (they only asked the Kickstarter community for $400,000)"

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