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Wednesday, February 29, 2012

Linsanity: Life Lessons From Jeremy Lin: FREE for Amazon Prime Members

Linsanity: Life Lessons From Jeremy Lin: - eBook FREE for Amazon Prime Members

"The unfolding story of Jeremy Lin (Jeremy’s Chinese name is Lin Shu-Hao) and ‘Linsanity’ is a fascinating underdog story which most fans love, but what can we all learn from it in our day-day lives?

Jeremy Lin has been a star pretty much all along. It is a testament to both academic and athletic achievements, according to his high school’s paper: “... Lin is viewed as a role model who successfully juggled his love of basketball with the strenuous load of academic achievement. He achieved on both ends of the spectrum, a challenge which many students struggle with every day. I think he shows that you can be an all-around individual and still be a professional athlete as well,” librarian Rachel Kellerman said. He was a very good student here, went to college and stayed all four years, yet he never lost his dream of playing basketball."

Friday, February 17, 2012

Apple sold more iOS devices in 2011 than total Macs in 28 years

Apple sold more iOS devices in 2011 than total Macs in 28 years

"A new breakdown of Apple's blockbuster 2011 notes that the company sold more iPhones, iPads and iPod touches in the 12-month span than it has sold Mac computers in the company's history.

The revelation was made this week by Horace Dediu at Asymco, who noted that Apple sold a total of 156 million iOS devices in 2011. That was enough to top the total number of Macs ever sold, which sits at 122 million.

As a whole, there have been 316 million cumulative iOS units sold to date. That means 2011 accounted for nearly half of all iOS devices sold by Apple since the platform launched in 2007.

Of course, the lead iOS device is the iPhone, which is likely to cross the milestone of 200 million units sold during the current quarter. Boosted by the launch of the iPhone 4S, Apple set a new record in the 2011 holiday season, with 37 million iPhones sold in that three-month span alone."

Sunday, February 12, 2012

When making a game is a GAME IN ITSELF?

When making a game is a GAME IN ITSELF?
"Something strange happened earlier this week: The people of the Internet - not exactly known for their generosity - gave $1 million in a SINGLE DAY to an online game that hasn't even been created yet.
Not only is this a milestone for Kickstarter, the "crowd funding" platform that made these donations possible; it's also an experiment in, as the blog ReadWriteWeb aptly described it, making a game out of the game-making process.
The game is called Double Fine Adventure. As of Friday morning, it had raised $1.2 million on the promise that:
With this project, we're taking that door off its hinges and inviting you into the world of Double Fine Productions, the first major studio to fully finance their next game with a Kickstarter campaign and develop it in the public eye ... This year, you'll be given a front-row seat as they revisit Tim's design roots and create a brand-new, downloadable "Point-and-Click" graphic adventure game for the modern age.
And here's why the group says it needs so much money (they only asked the Kickstarter community for $400,000)"